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Warning: warning labels may enhance lure
of raunchy video games
March 5, 2009
World Science staff
A study claims to have confirmed what many suspected: labels stuck on videogame boxes to warn of youth-inappropriate content, are actually boosting their appeal to kids.
Dutch researchers studied the effect of warning labels used in Europe, under a system launched in 2003 called The Pan-European Game Information. The scheme is designed to ensure that
violent or steamy entertainment, such as films, videos and DVDs, are labelled to mark the age group for which they’re best suited.
The scientists studied 310 Dutch children aged 7 to 17, who were broken into various sub-groups by age and gender.
“Participants read fictitious videogame descriptions and rated how much they wanted to play each game,” the researchers, Nije Bijvank and colleagues at the University of Amsterdam, wrote in the study.
It is published in the March issue of the journal Pediatrics.
The results: “restrictive age labels and violent-content labels increased the attractiveness of videogames for all of the age groups,” including the youngest of both sexes, the investigators added.
Although the system “was developed to protect youth from objectionable content, this system actually makes such games forbidden fruits,” the team concluded. “Pediatric should be aware of this forbidden-fruit effect, because videogames with objectionable content can have harmful effects on children and adolescents.”
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A study appears to have confirmed what many suspected: labels stuck on video game boxes to warn of youth-inappropriate content, are actually boosting their appeal to kids.
Dutch researchers studied the effect of warning labels used in Europe, under a system launched in 2003 called The Pan-European Game Information. The scheme is designed to ensure that entertainment content, such as films, videos and DVDs are labelled to mark the age group for which they’re best suited.
The scientists studied 310 Dutch children aged 7 to 17, who were broken into various sub-groups by age and gender.
“Participants read fictitious video game descriptions and rated how much they wanted to play each game,” the researchers, Nije Bijvank and colleagues at the University of Amsterdam wrote in the study, published in the March issue of the journal Pediatrics.
The results: “restrictive age labels and violent-content labels increased the attractiveness of video games for all of the age groups,” including the youngest of both sexes, the investigators added.
Although the system “was developed to protect youth from objectionable content, this system actually makes such games forbidden fruits,” the team concluded. “Pediatricians should be aware of this forbidden-fruit effect, because video games with objectionable content can have harmful effects on children and adolescents.”
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