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August 03, 2010
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Computer helps reassemble a lost past
Aug. 15, 2008
Courtesy Princeton University
and World Science staff
For decades, archaeologists in Greece have been slowly reassembling wall paintings from Thera, an island civilization buried by volcanic ash millennia ago.
The Herculean jigsaw puzzle—more than a century of further work at the current pace—may soon get much easier, thanks to an computer system being developed by Princeton University scientists working with archaeologists in Greece.
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A reassembled artwork from
Thera, which was buried under volcanic ash more than 3,500 years ago.
(Courtesy Princeton Graphics Group)
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The system is still being perfected but has yielded promising results so far, scientists said: when tested on some fragments from one large painting, it found 10 out of 12 already known matches, and two more previously unknown.
The technology could “change the way people do archaeology,” said computer scientist David
Dobkin, dean of the Princeton faculty. Dobkin and colleagues reported on the work in a paper presented Aug. 15 in Los Angeles at the Association of Computing Machinery’s annual SIGGRAPH conference on computer graphics.
Dobkin got the inspiration for the project after a 2006 visit to the site of
Akrotiri Thera, an ancient culture buried more than 3,500 years ago at an island now known as Santorini. The Princeton team worked with the archaeologists and conservators at
Akrotiri.
Rebuilding an shattered fresco, mosaic or similar artifact is like solving a giant jigsaw puzzle, but with
no reference picture, thousands of tiny pieces—many badly eroded—and
other fragments missing.
Other researchers have tried to create computer systems to automate parts of the process, but relied on expensive, unwieldy equipment that had to be operated by computer experts, according to the Princeton team. The new system, they said, uses inexpensive, off-the-shelf hardware and is designed to be worked by archaeologists and conservators. The system mimics procedures traditionally followed by archaeologists.
It “could reduce the time needed to reconstruct a wall from years to months,” freeing up researchers
for other important work such as restoration and study, said Szymon
Rusinkiewicz, a computer scientist whose research team led the Princeton effort.
The team plans to return to the site this fall to permanently install the system, said Princeton’s Tim
Weyrich, technical lead researcher on the project. But the system will never replace the experience, contextual knowledge and “soft skills” of conservators and archaeologists, he added. “The computer takes over the laborious parts of the process while leaving the important, intuitive decisions to the humans.”
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Front image: Tim Weyrich, a postdoctoral teaching fellow in computer science at Princeton, examines fresco fragments in
Santorini. (Courtesy Princeton Graphics Group)
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For decades, archaeologists in Greece have been slowly reassembling wall paintings from the Thera, an island civilization buried by volcanic ash millennia ago.
The Herculean jigsaw puzzle—more than a century of further work at the current pace—may soon get much easier, thanks to an computer system being developed by Princeton University scientists working with archaeologists in Greece.
The system is still being perfected but has yielded promising results so far, scientists said: when tested on some fragments from one large painting, it found 10 out of 12 already known matches, and two more previously unknown.
The technology could “change the way people do archaeology,” said computer scientist David Dobkin, dean of the Princeton faculty. Dobkin and fellow researchers report on the work in a paper presented Aug. 15 in Los Angeles at the Association of Computing Machinery’s annual SIGGRAPH conference on computer graphics.
Dobkin got the inspiration for the project after a 2006 visit to the site of Akrotiri Thera, an ancient culture buried more than 3,500 years ago at an island now known as Santorini. The Princeton team worked with the archaeologists and conservators working at Akrotiri.
Rebuilding an excavated fresco, mosaic or similar artifact is like solving a giant jigsaw puzzle, but with thousands of tiny pieces—many badly eroded and lacking clear color, pattern or texture.
Other researchers have tried to create computer systems to automate parts of the process, but relied on expensive, unwieldy equipment that had to be operated by computer experts, according to the Princeton team. The new system, they said, uses inexpensive, off-the-shelf hardware and is designed to be worked by archaeologists and conservators. The system mimics procedures traditionally followed by archaeologists.
It “could reduce the time needed to reconstruct a wall from years to months,” freeing up researchers “for other valuable tasks such as restoration and ethnographic study,” said Szymon Rusinkiewicz, a computer scientist whose research team led the Princeton effort.
The team is planning another trip to the site this fall to permanently install the system, said Princeton’s Tim Weyrich, technical lead researcher on the project. But the system will never replace the experience, contextual knowledge and “soft skills” of conservators and archaeologists, he added. “The computer takes over the laborious parts of the process while leaving the important, intuitive decisions to the humans.”
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