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"Long
before it's in the papers" RETURN TO THE WORLD SCIENCE HOME PAGE Animated fluids getting fancy Aug. 14, 2007 Fake beer never looked this good. At least that’s the humble opinion
of Mahesh Prakash, a fluids researcher at Australia’s national science agency. He has teamed up with Korean researchers to
create
software to let filmmakers serve up realistic-looking animations of fluids, cheaper and faster. A frame from a computer-generated
animation
of beer. See the full animation here
(low bandwidth) or here
(broadband streaming video). Send us a comment on this story, or send it to a friend
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Fake beer never looked this good. At least that’s the humble opinion Mahesh Prakash, a fluids researcher at Australia’s national science agency. He has teamed up with Korean researchers to develop software to allow film makers to serve up realistic-looking animations of fluids cheaper and faster. “Big Hollywood studios spend vast sums on single-use solutions when they make blockbusters like ‘Poseidon’ and ‘The Perfect Storm,’” said Andrew Dingjan, business and commercialisation manager at Prakash’s agency, the Commonwealth Scientific and Industrial Research Organisation “We’d like our software to make realistic special effects easier to come by,” putting it within the reach of small studios, he added. Prakash and colleagues poured a virtual glass of beer in San Diego last week at SIGGRAPH 07, the world’s largest computer graphics conference. The software has also produced other animations ranging from soothing to terrifying—waves lapping on a shore and water violently flooding a quiet street. Carbonated drinks like beer have an extra complexity: the physics of bubble creation, Prakash said. “As you pour beer into a glass, you see bubbles appearing on what are called nucleation sites, where the glass isn’t quite smooth,” he explained. “The bubbles expand to a certain size then rise up in streams to the surface, where they bump into each other and form a raft of foam that floats on the top.” He and his colleagues attempted to capture the math behind these processes in their software. The four-year project is being undertaken jointly by CSIRO and South Korea’s Electronics and Telecommunications Research Institute, one of the world’s largest computer graphics developers for games. Sophisticated math called smoothed particle hydrodynamics helps the software do its job by working smarter not harder, researchers claimed—the software uses less computer power and takes less time to get better results. Computer animation is a $55 billion global industry. Discussions with potential global commercialisers of the software will follow next year, said Dingjan. |
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