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April 29, 2009
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Rome reborn in virtual glory
June 12, 2007
Courtesy University of Virginia
and World Science staff
An international group of archaeologists, architects and computer specialists have recreated ancient Rome in a three-dimensional computer simulation.
The Italian, British, U.S. and German team used laser scanners and virtual reality to build
what they called the biggest, most complete simulation of an historic city
to date.
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A still image from the
"Rome Reborn." For videoclips, click on image, then click on
"gallery," then on "video clips."
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The simulation, “Rome Reborn 1.0,” shows almost the whole city within the 13-mile-long Aurelian Walls as it appeared in 320 A.D. Rome was then the capital of the western world and had reached its peak of development with an estimated one million inhabitants.
Rome’s mayor officiated on June 11 at the first public viewing
of the reconstruction. It is the fruit of a 10-year project based at the University of Virginia
in Charlottesville, Va., and begun at the University of California, Los Angeles.
Users can navigate through the model freely, moving up, down, left and right. They can enter major public buildings such as the Roman Senate House, the Colosseum, or the Temple of Venus and Rome, the ancient city’s largest place of worship.
As new discoveries are made, “Rome Reborn 1.0” can be easily updated to reflect the latest knowledge, developers said. Future releases of the program are to include other phases in the evolution of the city from the late Bronze Age in the 10th century B.C. to the Gothic Wars in the 6th century A.D. Videoclips and still images of “Rome Reborn 1.0” can be viewed at
www.romereborn.virginia.edu.
In recent years scientists, historians and archaeologists have embraced 3D modeling of
historic sites. Information technology has let them recreate buildings and monuments that no longer exist or to digitally restore sites damaged with time. The results can be used both in research to test new theories and in teaching to take students on virtual tours. “Rome Reborn” is billed as the most ambitious such project ever undertaken.
It’s “the continuation of five centuries of research by scholars, architects and artists since the Renaissance who have attempted to restore the ruins of the ancient city with words, maps and images,” said Bernard Frischer, director of the “Rome Reborn” project and director of the Institute for Advanced Technology in the Humanities at the University of Virginia.
“The project was an enormous technical challenge, and now that we have successfully met it, we can easily start building up a library of other city models in museums around the world,” added Gabriele Guidi of INDACO Lab at Politecnico di Milano, a university in Milan that collaborated in the project.
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An international group of archaeologists, architects and computer specialists have recreated ancient Rome in a three-dimensional computer simulation.
The team from Italy, the United States, Britain and Germany employed the same high-tech tools used for simulating contemporary cities such as laser scanners and virtual reality to build the biggest, most complete simulation of an historic city ever created.
The simulation, “Rome Reborn 1.0,” shows almost the whole city within the 13-mile-long Aurelian Walls as it appeared in 320 A.D. Rome was then the capital of the western world and had reached its peak of development with an estimated one million inhabitants.
On Aug. 11, Rome’s mayor officiated at the first public viewing of the reconstruction, the fruit of a 10-year project based at the University of Virginia and begun at the University of California, Los Angeles.
Users can navigate through the model with complete freedom, moving up, down, left and right at will. They can enter major public buildings such as the Roman Senate House, the Colosseum, or the Temple of Venus and Rome, the ancient city’s largest place of worship.
As new discoveries are made, “Rome Reborn 1.0” can be easily updated to reflect the latest knowledge, developers said. Future releases of the program are to include other phases in the evolution of the city from the late Bronze Age in the 10th century B.C. to the Gothic Wars in the 6th century A.D. Video clips and still images of “Rome Reborn 1.0” can be viewed at www.romereborn.virginia.edu.
In recent years scientists, historians and archaeologists around the world have embraced 3D modeling of cultural heritage sites. Information technology has let them recreate buildings and monuments that no longer exist or to digitally restore sites damaged with time. The results can be used both in research to test new theories and in teaching to take students on virtual tours. “Rome Reborn” is billed as the most ambitious such project ever undertaken.
It’s “the continuation of five centuries of research by scholars, architects and artists since the Renaissance who have attempted to restore the ruins of the ancient city with words, maps and images,” said Bernard Frischer, director of the “Rome Reborn” project and director of the Institute for Advanced Technology in the Humanities at the University of Virginia.
“The project was an enormous technical challenge, and now that we have successfully met it, we can easily start building up a library of other city models in museums around the world,” added Gabriele Guidi of INDACO Lab at Politecnico di Milano, a university in Milan that collaborated in the project.
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